#pragma once

class CSpawnPoint
{
	int m_nType;
	float m_fPosX;
	float m_fPosY;
public:

	CSpawnPoint(int nType, float fPosX, float fPosY);
	~CSpawnPoint();
	float PosX() const { return m_fPosX; }
	float PosY() const { return m_fPosY; }
};